A poker run in 8 chapters
Grimoire
Play a hand, score points times mult, break the seal. Spend the ink on sigils and write them into the book — they fire left to right, so where a sigil sits is worth as much as which sigil it is. Eight chapters, three seals each, and a warden on the last of every one.
No chips are staked here and none are paid out. Ink is the book's own, and stays in it.
- The Plain Binding
Fifty-two cards and nothing written in the margins.
- Hands
- 4
- Discards
- 3
- Slots
- 5
- Ink
- 4
- The Ashen Binding
Two more discards. One fewer hand.
- Hands
- 3
- Discards
- 5
- Slots
- 5
- Ink
- 4
Finish The Plain Binding - The Gilded Binding
Eight ink to open with. The first seal is worth nothing.
- Hands
- 4
- Discards
- 3
- Slots
- 5
- Ink
- 12
Finish The Ashen Binding - The Hollow Binding
No face cards at all. Forty in the deck, and a sixth slot in the book.
- Hands
- 4
- Discards
- 3
- Slots
- 6
- Ink
- 4
Finish The Gilded Binding - The Crimson Binding
Every heart is marked for mult. Every spade scores nothing at all.
- Hands
- 4
- Discards
- 2
- Slots
- 5
- Ink
- 4
Finish The Hollow Binding - The Leaden Binding
Every card is steel. One hand a seal, and one slot in the book.
- Hands
- 1
- Discards
- 4
- Slots
- 1
- Ink
- 8
Finish The Crimson Binding